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Thread Statistics | Show CCP posts - 24 post(s) |
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CCP Explorer
C C P C C P Alliance
1872
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Posted - 2013.12.03 15:40:00 -
[1] - Quote
I'm more scared and scarred of his pictures. Not the pictures in this devblog though, they are safe. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1873
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Posted - 2013.12.03 16:35:00 -
[2] - Quote
Aquila Sagitta wrote:How is this being applied to wh systems? It isn't. Solarsystems that are not geographically connected (WH systems) and non-solarsystem services are loadbalanced differently. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1873
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Posted - 2013.12.03 16:43:00 -
[3] - Quote
GeeShizzle MacCloud wrote:mynnna wrote:Grarr Dexx wrote:Looks like a whole load of baloney! Us lowsec residents have been suffering from utterly ridiculous amounts of tidi, in sub-100 man fights or even moving thirty people ten gates. If you did do this rebalancing act, you sure seemed to have forgotten the systems between 0.5 and 0.0. So I'm going to quote you so you can't edit out the part where you look silly, and then quote the devblog that explains why you look silly. Quote:We're hoping to have this code out by tomorrow Wednesday, December 4th. also just saying that the phrase used being 'empire systems' would most likely refer to both high and lowsec systems, as im fairly certain all of the 4 main factions have lowsec areas. if you consider the area u fly in as being non-empire i suggest looking at the logos on the station toolbar next time you're docked up. Yes, empire refers to high and low security space together. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1873
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Posted - 2013.12.03 16:44:00 -
[4] - Quote
Berluth Luthian wrote:CCP Explorer wrote:Aquila Sagitta wrote:How is this being applied to wh systems? It isn't. Solarsystems that are not geographically connected (WH systems) and non-solarsystem services are loadbalanced differently. So does this mean that there are systems that are non-wh, non-solar systems? Polaris is such a system. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1876
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Posted - 2013.12.03 21:32:00 -
[5] - Quote
Abdiel Kavash wrote:I am slightly confused. You started the devblog by asserting that the old system was bad, because it put clusters of connected systems on one node (and intra-node jumps are more expensive than inter-node jumps). Yet you end up with a system that puts even bigger clusters of connected systems on the same node? From the pictures it looks like instead of constellations, now huge chunks of regions share the same node. Wouldn't that lead to even more intra-node jumps? Before solarsystems were grouped into constellations for loadbalancing purposes and then constellations from very different parts of space were grouped together on nodes. But that provided a very strange TiDi experience and also the constellation-locality didn't match the load. Now we ignore the constellations and simply group the solarsystems together based on their load and actual-locality. That last part was needed to provide a sensible TiDi experience but since we ignore the constellation then the groups become much more sensible with even load. The final piece of this puzzle, the intra-node jumps vs. inter-node jumps we ultimately want to solve with Brain in a Box. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1876
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Posted - 2013.12.03 21:34:00 -
[6] - Quote
Setsune Rin wrote:when was this fixed deployed or is it still in the pipeline to release? We deployed the initial version a few weeks before Rubicon per https://twitter.com/erlendur/status/398211109922279425 and then an improved version will be deployed tomorrow. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1876
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Posted - 2013.12.03 21:38:00 -
[7] - Quote
One more thing to mention, as a part of this change then the cluster is starting up 2 minutes faster. See here https://forums.eveonline.com/default.aspx?g=posts&m=3897467#post3897467 and here https://forums.eveonline.com/default.aspx?g=posts&m=3899297#post3899297 for details. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1878
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Posted - 2013.12.04 08:17:00 -
[8] - Quote
Suomi Khan wrote:CCP Prism X wrote:There's no sense of locality or proximity in WH space so they just get a very dumb but efficient method applied to them.
Read the Devblog and must say, looks like you guys out in a lot of work to make TiDi less frustrating, thank you a lot for that :) Is it possible for you to make an addition to the Devblog explaining how the load is distributed in w-space by chance? We now know and understand in detail what is happening in known space, but it could be very cool to know how you solve w-space, even though it might be "dumb but efficient" :) Greedy minimal-first without locality.
Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1878
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Posted - 2013.12.04 08:18:00 -
[9] - Quote
Max Kolonko wrote:So we have like, what? 6 - 8 minutes of sleep left daily? More during the week since deployment target is < 24 minutes, but on weekends you're down to 6-8, yes. Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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CCP Explorer
C C P C C P Alliance
1878
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Posted - 2013.12.04 08:23:00 -
[10] - Quote
Kossaw wrote:CCP Explorer wrote:The final piece of this puzzle, the intra-node jumps vs. inter-node jumps we ultimately want to solve with Brain in a Box. We're still waiting for that dev blog mate I know The timeline really is that it's going to be released when ready Erlendur S. Thorsteinsson | Development Director | EVE Online // CCP Games | @erlendur |
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